#pragma once
#ifndef GUI_TEXTURE_H
#define GUI_TEXTURE_H
#include "Base.h"
#include <d3d9.h>
#include <string>
#include "2DTexture.h"

class CGUITexture: public C2DTexture
{
	public:
		CGUITexture(void);
		~CGUITexture(void);
		void Activate(size_t StageId);

	protected:
		LPDIRECT3DCUBETEXTURE9 m_Texture;
		virtual bool LoadFile();

};


#endif